The thing about the design community.

Lately, I’ve been seeing a lot of posts whose sole aim was to rant about other post. Being some kind of sheep, I’ll do the same right now. And you’ll probably agree with me, because, in fact, all those posts are true in a way.
First there was Clients from Hell, and then there was Do not read clients from hell, because you know better.
First there was the Paula Scher interview, and then ther was it’s countepart by Eric Karjualoto.
First there were post containing lists, and then posts saying than lists sucked.
First there were posts ranting about uneducated clients, and now, there’re posts saying how bad we, designers, are uneducated and not able to educate our clients.

As a matter of fact, the community loves to talk. And loves to complain too, but that’s human nature. I wonder if there’s any other other community ( as in “people sharing the same jobs”) where people are so incline to talk about what they do and how they do it, and how it should be done. There even were posts about how bad was the community to design itself — because of the lists, the inspiration posts, the likeness of everything declared awesome by the peers. Right. this is probably not that good — but is well-balanced by the fact that the community is also full of resources, exchanges, discussions and friendship. Among all those things, the real problem I see is that, wanting to pursue every articles’ ideal designer behaviour, one might get lost and confused as what is really good for him/her.

As an example, we’re told quite often about educating our clients — I’m thinking about a peculiar Smashing Magazine post here — but how does that apply in real life? If you are not in a position to negociate, let alone your own boss. As much as you’d love to tell a client how much his choice is wrong regarding design concerns, you can’t always have the final word on this. People telling you not to work with those assholes clients? Yes, right, again if you have the choice, and can afford it.

In the end, all those posts about do & don’ts, what good and what’s wrong, what you should do and what would be considered an awful sin by the law of God designers all lead you in a sort of guilty confusion. Am I a good designer? Am I a coward for not fighting my client? Am I an awful person for enjoying a good laugh at horror client stories?
It’s not that I don’t like those articles.
I’ve wrote some of them, most for my own inspiration and motivation, in the past. Now, the more I read, the more I feel confused. There are rules I want to follow, about color theory, UI design, golden ratio and such. But being told how I should talk to a client or what I’m supposed to read in order to be a good designer? I don’t know. I don’t feel comfortable with that.
I thought being a designer, which means to me being a problem solver, involved a great part of unique individual sensibility. There are things great designers have in common, like an eye or an ability to understand people. But I don’t feel like they should all endorse the same behavior pattern, as described in most of the recent articles. More than pushing you forward to discover what works for you, they try to much to impose a repetitive scheme. Again I wrote some of those, and am not really sure it helped anyone in this case.

I do wonder, though, if one should not stop reading the community’s articles and start focusing more on what really works in his/her context, his/her environment, his/her own work pattern or maybe just taking a hint from time to time from those, without reading all of it. There’s not one and only solution. But it’s definitely not in someone’s else writing.

Yes, this post is a total rant, yet again. You can comment, disagree, shout, or send me flowers if you want to. The point is, as long as you don’t obey blindly anything I wrote here it’ll be fine by me.

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Kling Klang!

kling klang
My friends over at bukacake did it again. Meet Kling Klang, a beautiful tribute to Kraftwerk. Awesome!

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The geek shirt

fork me i'm famous

For those of you who are on the geek side, I’ve designed this quick sketch for an upcoming teeshirt. I really like how all of this started: a joke on twitter, a design, a virtual meeting, an then, the perspective of real further developments. The guy who’ll print this needs to have at least 50 pre-orders for them (you on’t have to pay anything yet, of course). If you’d like one, please send a mail to gitshirt@palleas.com . If you’re not a web developer, and the joke don’t appeal to you, you can always say you got a shirt designed with Franklin Gothic. Which is awesome. Totally.

Love & ampersand
Zélia

Ps: I’ve been filling the paperwork to officially work on the side as a freelancer. You can now send me orders for stuff you’d like to be designed. \o/ Hurray!
Ps2: Hopefully, this will kick my own ass to get this new portfolio online. Maybe. Maybe not. I mean, no one did predict I’d have a new porftfolio this year, right? >.<

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What personality type are you?

designer personality
“While there wasn’t one personality that was most popular, results showed a strong level of Intuition and Judging among the group. I don’t believe that having strong Sensing and Perceiving traits necessarily rules out one’s ability to be a talented designer. However, someone with these traits should be aware of these as key differences when working with other designers around them.”
View the original article here.

This reminded me of a conversation I’ve had quite a few time ago with a bunch of ubisoft game developers. They had such a strong vision of personality types, they’d organized the work in function of each person results to the test. Meaning if they were a P they wouldn’t work with a J. Interestingly enough, they were all quite on the maniac side (meaning thinking/organization kind). Anyway, I do wonder if this really do influence our work.

Did you take the test? What are your results?

I’m INTJ… \o/

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